video games
clear goals, meaningful quests, and creative feedback systems.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Video Games and Engineering Virtual Worlds | Contrary
contrary.comConsider your own product. Is it fun, even without a goal? Does it indulge moments of playful exploration? Does it create moments of pleasant surprise? If so, congratulations because then you have a toy and you're on the way to building a great game.
Rahul Vohra • How to build great products with game design, not gamification
How to Make Your Game Feel Fun - Game Dev Tutorial
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