To have fur, to detect fast movements, to be afraid, to breathe underwater, to see in the dark, to carry precious stones, to be aerial, to make silver trails, to drink from the lake, to care for your offspring, to live in song, to play, to create micro crevices on the ground, to know death, to move with the moon, to cure with herbs, to be... See more
In designing experiences, the cornerstone with which we start is the “who.” Who is this for? Who are they? What do they need? Where are they coming from? Where do we hope to take them? What are they nervous about? How might we care for them? How might we be generous with them, and help them be generous with others?