Making Games
by Matt Mower · updated 1mo ago
Making Games
by Matt Mower · updated 1mo ago
Matt Mower added 1mo ago
The players are the guardian spirits of the tribe whose existence is threatened by the blood borne warriors and their demon masters.
The tribe settling on a hex generate essence that the players share as a pool and use to activate their powers. Each hex generates one or more red (aggression), green (nurture), blue (flux), or black (chaos) essence.
Se
... See moreMatt Mower added 2mo ago
Game in which tribal tokens on the board generate spirit power that are used by the players to power their abilities.
Upgrading tribesmen to shaman or huts to shrines generates additional spirit.
Evil spirits are drawn from the wastelands towards tribal huts and shrines.
Players play guardian spirits of their individual tribe (a tribe per player) or a
... See moreMatt Mower added 2mo ago
Matt Mower added 3mo ago
Matt Mower added 3mo ago
Matt Mower added 3mo ago
Procedural AI for game characters using Statecharts, improving player immersion. Techniques demonstrated through a case study of squirrel AIs in a virtual environment.
Matt Mower added 3mo ago
Matt Mower added 3mo ago
Matt Mower added 3mo ago
Matt Mower added 3mo ago