innovation


Bad things can happen fast but almost all good ideas happen slowly and face initial resistance.
Take a coniferous forest. The hierarchy in scale of pine needle, tree crown, patch, stand, whole forest, and biome is also a time hierarchy. The needle changes within a year, the crown over several years, the patch over many decades, the stand over a couple of centuries, the forest over a thousand years, and the biome over ten thousand years. The... See more
Stewart Brand • Pace Layering: How Complex Systems Learn and Keep Learning
lol lowkey reminds me of small tweaks in software resulting in big change Dx

observed: don’t expect customers to celebrate a major innovation before they get use to it. at first blush most customers prefer familiarity, even if a step-function improvement awaits.
scott belskyx.com