How to design better?
Dan Mall • Dan Mall’s 10 Principles for a Worthy Design Career | Figma Blog
Rule #6: Embrace the mundane
Lessons:
1. Imitate
Copywork is a great way to build the design muscles.
2. Remix
Start tweaking and fuse you'r imagination into it.
3. Invent
The “adjacent possible” is drawing connections from seeminlgy unrelated concepts/things and placing them together.
Dan gives the best breakdown of any designers process, that actually reveals the little nuances the nitty gritty parts of the process .
terrain.com • Design Literacy
Nick Punt • Learning Product Design
Designer’s don’t solve problems. Designer’s bring intangible ideas and thoughts into tangible experiences, and we just happen solve someone’s problems along the way.
- Make stuff you use every day —it makes for a better life.
- Make it better —do less if you need to.
- Nothing is finished —everything can be rethought.
- Think small —make one small part of the world as it should be.
- Slow down —put in
Building a Belief System | !Boring Software
Dan Mall • Dan Mall’s 10 Principles for a Worthy Design Career | Figma Blog
Rule #2: Place bets on unfair advantage
Dan Mall • Dan Mall’s 10 Principles for a Worthy Design Career | Figma Blog
Rule #8: Keep asking why
If I believe in something, it means I know a certain amount about it. This gives me confidence to make decision, take action, do things that would have been harder to do before finding that belief. The belief that comes from finding purpose in what you’re doing.
