Gamified Epistemics
Unlike a board game, this kind of world-building has no natural boundary. Players can become entranced and awe-struck at the sheer scale of information available to them, and seek to assimilate it into building the grandest narrative possible. They try to generate a story in which all of the facts they have piled up make sense.
Jon Askonas • Reality Is Just a Game Now
How Elon Musk’s X became the global right’s supercharged front page
theguardian.com“Confirmation bias” names the idea that people are more likely to believe things that confirm what they already believe. But it does not explain the emotional relish we feel, the sheer delightwhen something in line with our deepest feelings about the state of the world, something so perfect, comes before us. Those feelings have a lot in common with... See more
Jon Askonas • Reality Is Just a Game Now
The signal behind virtue signals
cepr.org
The idea of research as leisure activity has stayed with me because it seems to describe a kind of intellectual inquiry that comes from idiosyncratic passion and interest. It’s not about the formal credentials. It’s fundamentally about play . It seems to describe a life where it’s just fun to be reading, learning, writing, and collaborating on... See more
Celine Nguyen • research as leisure activity
Alternate reality games dictate what is and is not important in the unending deluge of information — what gets points and what doesn’t. What falls outside of or challenges the story of a given game is not so much disputed as ignored, and whatever fits neatly within it is highlighted. Wanting to understand the facts in perspective cannot alone... See more