Playful software often conjures up video games, but I don't mean that. Where I see the lack of play is in consumer software: design tools, social networks, dating apps, messengers. Borrowing from Brian Upton's The Aesthetics of Play , I'm talking about play that isn't segregated from ordinary life, “[play that's] embedded within ordinary life;... See more
people still carve out community in the most hostile of places and subvert platforms to create space for human-first desires. We create solidarity infrastructure out of text chains, subvert government control through form submissions, and carve intimate sanctuaries in the comment sections and profiles of algorithmically controlled wastelands. We... See more
Large parasocial platforms transformed the internet into a hostile and impersonal place. They feed our FOMO to keep us clicking. They exaggerate our differences for "engagement". They create engines for stardom to keep us creeping. They bait us into nutritionless and sensationalist content. Humanity cannot subsist on hype alone.