business development
Consider your own product. Is it fun, even without a goal? Does it indulge moments of playful exploration? Does it create moments of pleasant surprise? If so, congratulations because then you have a toy and you're on the way to building a great game.
Rahul Vohra • How to build great products with game design, not gamification
Cal Paterson discute qual é o modelo de negócios por detrás da Inteligência Artificial, sobretudo dos LLMs, e o coloca entre dois extremos — empresas aéreas e a Coca-Cola. Muito interessante.
If the opposite of your strategy is a bad strategy, then your strategy is not a good strategy. Arguably, you’re just avoiding stupidity.

The items with high business value and low implementation difficulty should be rated as high priority, while the ones with low business value and high implementation difficulty should be rated as low priority.
Emrah Yayici • LEAN Business Analysis Mentor Book
As it turns out, there is no unifying theory of game design. To create games, we have to draw upon the art and science of psychology, mathematics, interaction design, and storytelling.
Rahul Vohra • How to build great products with game design, not gamification
Game design is not gamification. It is not simply taking your product and adding points, levels, trophies, and badges. Gamification was a big deal 10 years ago, but it didn’t work. And to understand why, we have to understand human motivation.
Rahul Vohra • How to build great products with game design, not gamification
-In determining product features, think as if you are decorating a small house. Don’t make your users feel claustrophobic as if they’re in a small, crowded space with a lot of furniture.
Emrah Yayici • LEAN Business Analysis Mentor Book
