burnout world / evil is in
The west had “won” the Cold War and now a global consensus had halted the march of historical change as everyone settled into a unified global liberal economic, political, and social order.
Nick Houde • Good Is Out, Evil Is in ♞
X has turned into a bullhorn for “anti-woke” sentiments used to boost Musk’s political messaging, Meta has abandoned its fact checking in deference to possible Trump retribution against the Zuckerberg empire; Starlink, TikTok, and Nvidia/TSCM are becoming geopolitical bargaining chips in nativist industrial trade wars; Network States are gaining po
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• Brands and platforms emerge that propose a new economic model for creatives, a clear codex of what is good and bad within their system, a moral compass, such as Metalabel or Subvert.
• Crypto goes deeper into the Right-coded direction of Bitcoinmaxxies, memecoin grifters and anti-government types. While Ethereum, the more pro-social / governance e
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As these online spaces become the predominant place where younger generations get their media, the big tent information of the clearnet, of mass media, of consensus middle gets hollowed out.
Nick Houde • Good Is Out, Evil Is in ♞
The censorship and state control of media the West once alarmingly criticized China and other countries for, is now strikingly similar to their own strategy but with different values - China’s internet being more Orwellian and the West’s being more Huxleyian.
Nick Houde • Good Is Out, Evil Is in ♞
It all started with the advent of social media in 2004: once audiences had the ability to comment, post their own content, and form their own communities online, the pressure on both brands and governments to be more inclusive rose.
Nick Houde • Good Is Out, Evil Is in ♞
What’s clear is that people are fed up with the infrastructure we have and will do anything to break free from it.
Nick Houde • Good Is Out, Evil Is in ♞
to the Dark Forest of the internet; off mainline socials where their speech and behavior was broadcast to anyone and into small niche communities on invite-only forums, p2p networks, and group chats.