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Zuck on buying Unity
They want to build a world for you, an oasis you can escape to and live in, comprised of games, work, and of course, your social fabric. Facebook’s acquisition of Oculus VR was a clear evolution in this quest.
Eric Redmond • Deep Tech: Demystifying the Breakthrough Technologies That Will Revolutionize Everything
“One lesson that I've taken from running Facebook over the last five years is that I used to think about our job as building products that people love to use. But you know, now I think we just need to have a more holistic view of this. It's not enough to just build something that people like to use. It has to create opportunity and broadly be a pos... See more
Casey Newton • 🚨 Mark in the metaverse

![Thumbnail of [FREE] An Interview with Mark Zuckerberg about the Metaverse](https://s3.amazonaws.com/sublimeinternet-public-storage-production/media/images/thumbnails/curation/ebd97d594b514671b38d61524a31de81/thumbnail.png)
First, Facebook views itself first-and-foremost as a social network, so it is disinclined to see that as a liability. Second, that view was reinforced by the way in which Facebook took on Snapchat. The point of The Audacity of Copying Well is that Facebook leveraged Instagram’s social network to halt Snapchat’s growth, which only reinforced that th... See more
Ben Thompson • Meta Blocks News in Canada, LK-99, YouTube and TV Advertisers
When a big company makes an offer to acquire a successful startup, it almost always offers too much or too little: founders only sell when they have no more concrete visions for the company, in which case the acquirer probably overpaid; definite founders with robust plans don’t sell, which means the offer wasn’t high enough. When Yahoo! offered to
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