Here is what I do with my clients. Questions?
Vision & Strategy: You own the vision, strategy, and roadmap. You know the market, our users, the product, and the competition. You drive alignment: If I ask 5 different people what you’re building and why, I’ll get one answer.
Michael Siliski • The Role of a Product Manager
My background is in product development (e.g. design, engineering, user research), but since we had such a strong product team already I decided to make my focus for this venture be storytelling. I challenged myself to figure out how to explain a novel product, build a brand, and generally get the word out to people we hoped to have as users and cu... See more
Muse Retrospective
Designer Design is about both aesthetics and usability. In newer markets, function can take precedence over form, but we live in an increasingly “design-aware” world where form cannot be ignored. Also, a product is not just a collection of features, but rather a collection of user flows. You need someone on your team who can deliver an experience t
... See moreAsh Maurya • Running Lean
I'm hiring a designer!
The world is becoming more visual by the day, and I need help visualizing ideas. I want to convey information in ways that are as beautiful as they are informative.
To begin, you'll be focused on slide design. They're the heartbeat of the work we do at Write of Passage, and the visuals you design will set the tone for the w... See more
have no training in design, I have only ideas and opinions.
My design approach is rooted in two principals:
1. Things that make sense please me.
2. Things that are beautiful please me.
Sometimes those are the same thing, and sometimes they are not (which can be a source of great displeasure).
Context, problem-solving, gestures, pleasure—these topic... See more
My design approach is rooted in two principals:
1. Things that make sense please me.
2. Things that are beautiful please me.
Sometimes those are the same thing, and sometimes they are not (which can be a source of great displeasure).
Context, problem-solving, gestures, pleasure—these topic... See more
Design is not what we make. Design is what we make possible.
wearecollins.com • 101 Design Rules
The Rules of Collaboration In our firm we will adopt the following policies that will allow us to bring the client closer without sacrificing control. Strategy First → We will agree with the client on the strategy before any creative development begins. By including the client in our strategic development processes, we will help ensure we never fin
... See moreBlair Enns • The Win Without Pitching Manifesto
What is our design process · Resend
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