Here is what I do with my clients. Questions?
Here is what I do with my clients. Questions?
On one hand, you don’t have PMF. You don’t want to over-invest in design that may have to change, or is just too complex for your team right now.
On the other, you don’t want to underspend.
You know bad design when you see it, and so do customers, investors, and potential hires.
I offer a middle ground for high-conviction founders that want incredi... See more
On the other, you don’t want to underspend.
You know bad design when you see it, and so do customers, investors, and potential hires.
I offer a middle ground for high-conviction founders that want incredi... See more
Brand Sprints —Jamey Gannon
As smart as you are about design (and you are! Go read from the beginning if you don’t yet believe it), sometimes the goals you’re trying to achieve need the services of someone who designs solutions for a living. People trained to solve problems. The difference between being design savvy, which many people are—including yourself—and having design
... See moreMike Monteiro • You're My Favorite Client
Up until this point, I've led design at @trychroma
but as we grow, we need someone who is entirely, obsessively, focused on designing our brand, product, and our future design practice itself.
my dms are open
Design is hope made visible.
You can live your life as the result of history and what came before, or you can live your life as the cause of what’s to come. You choose.
When talent doesn’t hustle, hustle beats talent. But when talent hustles, watch out.
When you work only for money, without any love for what you do in and of itself, your work will lac... See more
wearecollins.com • 101 Design Rules
The designer’s process is what made your designer successful enough that you decided to hire them. If that process worked for previous clients, it’s highly likely it’ll work for you too.
Mike Monteiro • You're My Favorite Client
My background is in product development (e.g. design, engineering, user research), but since we had such a strong product team already I decided to make my focus for this venture be storytelling. I challenged myself to figure out how to explain a novel product, build a brand, and generally get the word out to people we hoped to have as users and cu... See more
Muse Retrospective
The core insight of Figma is that design is larger than just designers. Design is all of the conversations between designers and PMs about what to build. It is the mocks and prototypes and the feedback on them. It is the handoff of specs and assets to engineers and how easy it is for them to implement them. Building for this entire process doesn’t ... See more