will become frustrating. And on top of those challenges a game also needs to be appealing and immersive, using style, tonality, art and audio to empower the underlying gameplay. Or, if the priority
Guido Schmidt • Game Design: Impossible: The drama of game development
Like 95% of game design essays look at a completed game and try to explain the design choices from that perspective.
But games start as a blank project file and get built up iteratively from that. If you're trying to MAKE games, you need to view design as a process, not a result
Tyler Glaielx.com