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Why Everything Is Becoming a Game
Gamification once promised to create a better society, but it’s now used mainly to addict people to apps. The gamifiers, like Skinner’s pigeons, prioritized immediate rewards over delayed ones, so they gamified for the next financial quarter and not for the future of civilization.
Gurwinder • Why Everything Is Becoming a Game
Other social media platforms followed, leveraging Skinner’s three laws to maximize button-pecking. They offered immediate reinforcement in the form of instant responses, conditioned reinforcement in the form of “likes” and “followers”, and unpredictable reinforcement that varied with each post and each refresh of the page. These features turned soc
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While serving a life sentence in jail, Kaczynski wrote a little-known sequel to his manifesto, entitled “Anti-Tech Revolution: Why and How”. In it he outlines his belief that all technologically advanced civilizations become trapped in fatal games before they learn to colonize space. This happens because industry is driven by competition, and compe
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While Kaczynski wanted to demolish industrial society and return humanity to an agrarian life, US defense secretary Robert McNamara wanted the opposite: to use American industrial might to crush the agrarian society of Vietnam.
McNamara was a statistician who believed what couldn’t be measured didn’t matter. He charted progress in the Vietnam war by
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Gurwinder • Why Everything Is Becoming a Game
Gamification: Evolution of a concept from friend to foe