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What VCs Don't See: Why We're Bullish on Gaming Startups



It is hard to call a market with 2.7 billion participants and annual spend of over $150B underrated. But despite its scale, the gaming market has only recently “graduated” from a mass market social norm perspective beyond something kids do when they should be studying or playing sports.
Brett Bivens • How to Identify Underrated Markets
Gaming is a large part of culture, specially for the younger demographics. Nadeshot as an example of what it looks like.