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What I Learned at Clubhouse - Every
Some signs your product might be too complicated: you’ve launched a bunch of features and haven’t killed any of them. You’re running out of literal surface area to put new features. Users aren’t clear about what to do with the product.
Every • What I Learned at Clubhouse - Every
Lesson #2: Strive for a great UX and a good-enough UISimply put, how things work matters more than how they look. This is especially true in the early stages of a product when you have supportive early adopters.On the other hand, a “good-enough” UI is … good enough, especially since it can be more subjective. For example, color and font schema can ... See more
Every • What I Learned at Clubhouse - Every
Lesson #1: Earn the right to build the next thingCommit to following through on what you’ve already planned or launched before you chase the next creative, experimental, or shiny idea. “Earn the right to build” and “have respect for sequencing” are principles I’ve internalized.
Every • What I Learned at Clubhouse - Every
There are many traps, both logical and emotional, that can get in the way. Steve Jobs’s philosophy is one school of thought that can be misapplied ––“Some people say give the customers what they want, but that's not my approach. Our job is to figure out what they're going to want before they do.”