Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
Information seekers have highly individual
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
is more accurate to say that we are conscious of the field of information to which we have rapid access rather than that we are immediately conscious of the world.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
The quickest and most practical method for drilling down is the mouse-over hover query.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
Cognitive affordances are readily perceived possibilities for action. For example, a computer interface may have a number of on-screen buttons that are available for metaphorically pressing with the mouse cursor.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
make the connection points between parts of objects as clear as possible.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
Computer-based cognitive tools are developing with great speed in human society, far faster than the human brain can evolve.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
Negative affordances are as important as positive ones since they rule out whole classes of activity.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
Gibson started a revolution in the study of perception by claiming that we perceive physical affordances for actions, and not images on the retina, which had been the basis of prior theories.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
The special skill of designers is not so much skill with drawing or graphic design software, although these are undoubtedly useful, but the talent to analyze a design in terms of its ability to support the visual queries of others.
Colin Ware • Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
The non-pictorial depth cues are stereopsis (arising from our having two eyes), structure from motion (which we get as we move through the world), as well as lesser effects like focusing of the lens in the eye, and the convergence of the two eyes that occurs when we fixate near objects.