added by sari · updated 2y ago
Nabeel S. Qureshi
- It is currently too hard to make video games. Making it easier to create video games will massively increase the supply of good video games and cause a gradual revolution in education.
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- Another insight is that making things easier has nonlinear effects. Making something 10x easier can cause 1000x more of that thing to happen. Hence the explosion of online creativity you see on YouTube, with chess, Minecraft, math videos, Khan Academy, Twitchstreams, Soundcloud, etc; you remove a small bit of friction and get a large result.
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- (a) a simulation of reality
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- "We often think of the internet enables you to do new things," Williams said. "But people just want to do the same things they’ve always done."
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- Video games provide a much deeper understanding of most subjects than classical education does.
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- "Here’s the formula if you want to build a billion-dollar internet company," he said. "Take a human desire, preferably one that has been around for a really long time...Identify that desire and use modern technology to take out steps."
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- (b) with fast feedback loops.
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- Where games mostly fall short is that they’re not that transferable to the real world. The skills you learn are highly specific to that game. This will change: if you have games that are (a) fun and (b) accurate for some aspects of reality, such as KSP or Factorio, you do get learning that is real and transferable. The challenge is in making games ... See more
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago
- This trend has a long way to go, though. Making video games is colossally hard and expensive; you need to be a crazy genius indie game developer with ultra-high risk tolerance, or else a mega-corporation like Unity or Steam or Valve, to do it. Video games haven’t yet had their “creator revolution”.
from Nabeel S. Qureshi by Nabeel Qureshi
sari added 3y ago