UX Design Glossary: How to Use Affordances in User Interfaces
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UX Design Glossary: How to Use Affordances in User Interfaces
When I enter a new site, after a quick look around the Home page I should be able to say with confidence: Here’s where to start if I want to search. Here’s where to start if I want to browse. Here’s where to start if I want to sample their best stuff.
A Gibsonian affordance describes an object whose design features tell you something about how to use
To summarize: • Affordances are the possible interactions between people and the environment. Some affordances are perceivable, others are not. • Perceived affordances often act as signifiers, but they can be ambiguous. • Signifiers signal things, in particular what actions are possible and how they should be done. Signifiers must be perceivable, e
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