Tool Interactions · Making Computers Better · Adam Wiggins


First is the observation I’ve made throughout: that people are building companies based on ideas from the 1950s and 1960s.
This is a very real thing. Earlier this week, I met with Tyler Hayes at Atom Limbs to see the robotic prosthetic he and his team are building. After he slipped the cuff on my arm and as we were waiting for the system to boot up... See more
This is a very real thing. Earlier this week, I met with Tyler Hayes at Atom Limbs to see the robotic prosthetic he and his team are building. After he slipped the cuff on my arm and as we were waiting for the system to boot up... See more
Packy McCormick • What Do You Do With an Idea?
I love this: “Productivity can only move as a line through time. Creativity can fold time itself.” — @farbood
• 26:34 - A “big source of inspiration for me [Mark] has been the world of analog tools. We’ve been thinking about how to build good digital tools for maybe 50 years or so. We have a couple thousand years of explicit and implicit study of how to create analog work environments.” Eg: personal libraries, studies, workshops, artist studios. How can we... See more
Adam Wiggins • Human-Computer Interaction // Metamuse podcast episode 6
And that’s for comparatively structured questions, like “What is the optimal way to convert input X into output Y?” It’s even harder for uncertain jobs, like “What should input Y be?” Was the team that designed the “like” button more productive than the team that produced Slack’s “emoji react” feature? We can argue indefinitely. Maybe the “like” ti... See more