Time for the dark
First
Remember: doing experience design well — making beautiful, wondrous, kind, breathtaking things, requires...you.
You, specifically.
Your weird, full, curious brain and tender little inside self. It wants for emergence and energy and is hungry to be inspired.
And those things need the fallow seasons. The spaces of nothingness and slugtime and dark... See more
Remember: doing experience design well — making beautiful, wondrous, kind, breathtaking things, requires...you.
You, specifically.
Your weird, full, curious brain and tender little inside self. It wants for emergence and energy and is hungry to be inspired.
And those things need the fallow seasons. The spaces of nothingness and slugtime and dark... See more