added by Yaro Celis and · updated 9mo ago
Thoughts on Flash - Steve Jobs.
- In 2010, two years after the release of the iPhone, Steve Jobs wrote an open letter explaining why Flash wouldn't be allowed on Apple's platform. Flash had security issues, drained the battery, and was built for desktop computers, not mobile devices with touch interfaces.
from How Flash games shaped the video game industry by Jonas Richner
sari added
Harold T. Harper and added
- There are many traps, both logical and emotional, that can get in the way. Steve Jobs’s philosophy is one school of thought that can be misapplied ––“Some people say give the customers what they want, but that's not my approach. Our job is to figure out what they're going to want before they do.”
from What I Learned at Clubhouse by Anu Atluru
sari added
sari added
sari and added
- Developers also didn't have to worry about the technical details of cross-platform support. A game written in Flash 20 years ago is still playable today, while games written for iOS or Android require regular updates to keep them working on new phones.
from How Flash games shaped the video game industry by Jonas Richner
sari added
This push for simplicity had a purpose. Even though he was a high-tech CEO, Steve could put himself in the shoes of customers, people who cared nothing for the ins and outs of the software industry. He never wanted Apple software to overload people, especially when they might already be stretched by the bustle of their everyday lives.
from Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs by Ken Kocienda
sari added
- But even though Jobs’s style could be demoralizing, it could also be oddly inspiring. It infused Apple employees with an abiding passion to create groundbreaking products and a belief that they could accomplish what seemed impossible. They had T-shirts made that read “90 hours a week and loving it!” Out of a fear of Jobs mixed with an incredibly st... See more
from Steve Jobs by Walter Isaacson
Alara and added