
Theory of Fun for Game Design



Games remain necessities of life today. For one thing, they’re fun. They activate and satisfy psychological desires. Pleasure derives from immersing oneself in games’ worlds, or in improving one’s skills, or in benefiting from their systems of chance. The real world may from time to time offer us a chance to solve an elegant problem, and the satisf
... See moreOliver Roeder • Seven Games: A Human History
The Puzzler: One Man's Quest to Solve the Most Baffling Puzzles Ever, from Crosswords to Jigsaws to the Meaning of Life
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How We Learn: Why Brains Learn Better Than Any Machine . . . for Now
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