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Design Literacy
terrain.com0.1% Ideas: Turning Life Into A Video Game
What idea do you think is true AND underpriced?
Here’s mine: The most productive people design life like a video game.
I had this red pill moment when I saw the following:
The laziest person I’ve ever met play a video game for 16 hours straight, 7 days per week.
My brain began to hurt: The laziest person I k... See more
What idea do you think is true AND underpriced?
Here’s mine: The most productive people design life like a video game.
I had this red pill moment when I saw the following:
The laziest person I’ve ever met play a video game for 16 hours straight, 7 days per week.
My brain began to hurt: The laziest person I k... See more
Shortwave — rajhesh.panchanadhan@gmail.com [Gmail alternative]
Hidden in Plain Sight: How to Create Extraordinary Products for Tomorrow's Customers
Jan Chipchase • 1 highlight
amazon.comBut what makes an interface successful? Beyond speed of performance, cohesive information sequences and anticipation of the human context and need, designing an experience that hopes to create feeling can only be done with feeling. The difference between good and bad becomes a matter of who can bring to bear greater focus and knowhow within the pro... See more
The matter of taste — Callum Flack Design & Development
Game Feel taps into the human nature of performing actions that have no purpose. They just feel good.
When people play games, they have an experience. It is this experience that the designer cares about.
Schell • The Art of Game Design: A book of lenses
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
amazon.comDesigning Products People Love: How Great Designers Create Successful Products
Scott Hurff • 1 highlight
amazon.com