The Utopia of Rules: On Technology, Stupidity, and the Secret Joys of Bureaucracy
David Graeberamazon.com
The Utopia of Rules: On Technology, Stupidity, and the Secret Joys of Bureaucracy
This is pretty much exactly the story of the Internet. What is email, after all, but a giant, globe-spanning, electronic, super-efficient Post Office? Has it not, too, created a sense of a new, remarkably effective form of cooperative economy emerging from within the shell of capitalism itself—even as it has deluged us with scams, spam, and commerc
... See moreif the ultimate aim of neoliberal capitalism is to create a world where no one believes any other economic system could really work, then it needs to suppress not just any idea of an inevitable redemptive future, but really any radically different technological future at all.
Call it the grammar-book effect. People do not invent languages by writing grammars, they write grammars—at least, the first grammars to be written for any given language—by observing the tacit, largely unconscious, rules that people seem to be applying when they speak. Yet once a book exists, and especially once it is employed in schoolrooms, peop
... See moreClearly, the problem was that the entire population had failed to memorize their lessons properly. But what they were actually denying was the legitimacy of collective creativity, the free play of the system.
Freedom, then, really is the tension of the free play of human creativity against the rules it is constantly generating. And this is what linguists always observe. There is no language without grammar. But there is also no language in which everything, including grammar, is not constantly changing all the time.
Games allow us our only real experience of a situation where all this ambiguity is swept away. Everyone knows exactly what the rules are. And not only that, people actually do follow them. And by following them, it is even possible to win!
In this sense, bureaucracy enchants when it can be seen as a species of what I’ve called poetic technology, that is, one where mechanical forms of organization, usually military in their ultimate inspiration, can be marshaled to the realization of impossible visions: to create cities out of nothing, scale the heavens, make the desert bloom. For mos
... See moreWho hasn’t dreamed of a world where everyone knows the rules, everyone plays by the rules, and—even more—where people who play by the rules can actually still win?
What I want to argue here is that this imperative ultimately derives from a tacit cosmology in which the play principle (and by extension, creativity) is itself seen as frightening, while game-like behavior is celebrated as transparent and predictable, and where as a result, the advance of all these rules and regulations is itself experienced as a
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