I played Assassin’s Creed , where running through Renaissance Italy or Ancient Egypt felt like walking through a digital museum. It was more than entertainment; it was a living, breathing history lesson .
Alternate reality games dictate what is and is not important in the unending deluge of information — what gets points and what doesn’t. What falls outside of or challenges the story of a given game is not so much disputed as ignored, and whatever fits neatly within it is highlighted.