The Nemesis Guide to Being Early *Summer ‘24 Edition*
Before this, being early to niche things meant primarily winning points in a subcultural status game, now it was suddenly associated with very real material and financial consequences.
Nemesis • The Nemesis Guide to Being Early *Summer ‘24 Edition*
The creative director differs from the hipster in the fundamental way that ultimately, the creative director wants (and perhaps even more so, needs ) to make money. Being early and reveling in obscurity carries limited value to them.