The Fabric of Interface Mobile Media, Design, and Gender
“In Hollywood, they have it down to a system. They determine who directs. In the computer world, everyone wants to design software, but they don’t call it creative control. In software, it’s the same issue as in Hollywood, but nobody recognizes it. And that’s partly because interactive software is really a kind of movie. What is a movie? A movie is
... See moreAnna-Sofia Lesiv • Criticizing Computers
embrace the VCR, like the computer, as almost an extension of their own cognitive apparatus.
Henry Jenkins • Textual Poachers: Television Fans and Participatory Culture
Paradoxically, the deployment of technology can also serve as a reflection of our humanity. Techniques such as interactive infographics, augmented reality journalism, and 3D content storytelling go beyond mere technological progress; they emphasize human effort , setting it apart from the facile and inexpensive mass-produced content that is becomin
... See moreMarie Dollé • Embracing Tangible Media?
At the core of a medial ideology of electronic text is the notion that in place of inscription, mechanism, sweat of the brow (or its mechanical equivalent steam), and cramp of the hand, there is light, reason, and energy unleashed in the electric empyrean.
Matthew G. Kirschenbaum • Mechanisms: New Media and the Forensic Imagination (The MIT Press)
IDEO • The Future of the Book | ideo.com
This book is about how computers can be carriers of powerful ideas and of the seeds of cultural change, how they can help people form new relationships with knowledge that cuts across the traditional lines separating humanities from sciences and knowledge of the self from both of these. It is about using computers to challenge current beliefs about
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