Saved by sari
The cost of games
Gaming as a business model: includes direct content licenses with game developers, blanket licenses with user-generated content (UGC) platforms, Exclusive partnership deals with UGC platforms, Live, in-game events, In-game digital goods and microtransactions, Performances and syncs at competitive esports events
Cherie Hu • 15 ways to incorporate gaming into your music strategy
/cdn.vox-cdn.com/uploads/chorus_asset/file/25098553/Indie_AAA_games_3000x2000px.png)
applicability to any activity where development costs are high and product revenues are highly variable.
Adrian J. Slywotzky • The Profit Zone: How Strategic Business Design Will Lead You to Tomorrow's Profits
It is hard to call a market with 2.7 billion participants and annual spend of over $150B underrated. But despite its scale, the gaming market has only recently “graduated” from a mass market social norm perspective beyond something kids do when they should be studying or playing sports.
Brett Bivens • How to Identify Underrated Markets
Historically, most of our questions about the value of content have focused on the distribution side, rather than the production side. Today, the most interesting questions we can ask will focus on how content is made and maintained, and by whom. We’ve previously treated content as a first-copy cost problem, and have developed solutions like patent... See more
Nadia Asparouhova • Working in Public: The Making and Maintenance of Open Source Software
-This is similar to the modern model of video games with microtransactions