
The Art of Game Design: A book of lenses

The more compelling a game is, the greater the “endogenous value” that is created within the game.
Schell • The Art of Game Design: A book of lenses
the extent to which you compel a guest to use their powers of empathy and imagination to put themselves into the experience.
Schell • The Art of Game Design: A book of lenses
Imagination puts the player into the game by putting the game into the player
Schell • The Art of Game Design: A book of lenses
The events don’t stand alone, however. They build on one another, creating what is often called the story arc.
Schell • The Art of Game Design: A book of lenses
there are things you can do to increase the chances of interesting effect-oriented actions appearing.
Schell • The Art of Game Design: A book of lenses
Each attribute has a current state.
Schell • The Art of Game Design: A book of lenses
To you use this lens, stop looking at your game, and stop looking at games like it. Instead, look everywhere else.
Schell • The Art of Game Design: A book of lenses
Play is manipulation that indulges curiosity.
Schell • The Art of Game Design: A book of lenses
If you start your process at the problem instead of at a proposed solution, you will be able to explore a broader creative space and find solutions that are hiding where no one else is looking.