
The Art of Game Design: A book of lenses

Good problem statements tell both your goal and your constraints.
Schell • The Art of Game Design: A book of lenses
Foundational rules are a mathematical representation of game state and how and when it changes.
Schell • The Art of Game Design: A book of lenses
by taking a cultural anthropologist’s approach to our players, interviewing them, learning everything we can about them, and putting ourselves in their place,
Schell • The Art of Game Design: A book of lenses
A good toy is an object that is fun to play with.
Schell • The Art of Game Design: A book of lenses
players should never spend so much time in a sub-game that they forget what they were doing in the main game.
Schell • The Art of Game Design: A book of lenses
pay closer attention to your thoughts, your feelings, your emotions, and your dreams, for those are the ways the subconscious communicates.
Schell • The Art of Game Design: A book of lenses
— it is a matter of knowing the ideas of game design
Schell • The Art of Game Design: A book of lenses
when we aren’t happy with how we are judged, we work hard until we are judged favorably.
Schell • The Art of Game Design: A book of lenses
Written Rules: These are the “rules that come with the game,”