
The Art of Game Design: A book of lenses

attributes and their states are the adjectives.
Schell • The Art of Game Design: A book of lenses
The game is not the experience. The game enables the experience, but it is not the experience.
Schell • The Art of Game Design: A book of lenses
The events don’t stand alone, however. They build on one another, creating what is often called the story arc.
Schell • The Art of Game Design: A book of lenses
it made you think of, and what it made you do.
Schell • The Art of Game Design: A book of lenses
What in my game is truly random? What parts just feel random? • Does the randomness give the players
Schell • The Art of Game Design: A book of lenses
Direct feedback.
Schell • The Art of Game Design: A book of lenses
It is an elegant game indeed that allows a player a small number of operation-oriented actions, but a large number of effect-oriented actions.
Schell • The Art of Game Design: A book of lenses
sounds, smells, tastes, and feels. Aesthetics are an incredibly important aspect of game design since they have the most direct relationship to a player’s experience.
Schell • The Art of Game Design: A book of lenses
Good problem statements tell both your goal and your constraints.