Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) | Acquired Podcast
acquired.fmSaved by nicole
Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) | Acquired Podcast
Saved by nicole
The very best gamification really can make learning science and programming more fun; it really can make practicing the guitar more enjoyable; it really can make exercise more exciting. I just wish we devoted our efforts to making that kind of gamification that enriches people’s lives and fully aligns with their interests, rather than gamification
... See moreLevel II Octalysis, where we try to optimize experiences throughout all four phases of the player/user journey. These phases are: Discovery (why people would even want to try out the experience), Onboarding (where users learn the rules and tools to play the game), Scaffolding (the regular journey of repeated actions towards a goal) and Endgame (how
... See moreIt is much better for companies to design experiences that motivate the Right Brain Core Drives, making something in of itself fun and rewarding so users can continuously enjoy and engage in the activity.
Adam Alter • 1 highlight
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