
State of Gamification pt. 1

Dopamine Labs, later called Boundless, provided a behavioral change API. The promise was that almost any app could benefit from gamification and the introduction of variable reward schedules. The goal of the company was to make apps more addictive and hook users.
Mario Gabriele • Scarcity as an API
“The gamification we encounter most often and most conspicuously in our lives doesn’t deliver the fulfilment or progress it promises. Instead, it maintains stasis. It keeps workers in line, funnelling profits to those who already have capital. It encourages us to study or train or play for goals that aren’t truly our own. And it reinforces the idea
... See moreAdrian Hon • How Did We Get So Obsessed with Streaks?
Kaczynski’s actions, though unforgivable, can teach us as much about gamification as his philosophy. His red herrings lured people away from what they actually sought, and, as we shall see, this is the greatest danger of gamification.