State of Gamification pt. 1
You might also be aware that all this is delivered by means of “persuasive design”—an umbrella term for an armory of psychological techniques borrowed directly from the designers of casino slot machines, for the express purpose of encouraging compulsive behavior. One example among hundreds is the ubiquitous drag-down-to-refresh gesture, which keeps... See more
Four Thousand Weeks: Time Management for Mortals
“The gamification we encounter most often and most conspicuously in our lives doesn’t deliver the fulfilment or progress it promises. Instead, it maintains stasis. It keeps workers in line, funnelling profits to those who already have capital. It encourages us to study or train or play for goals that aren’t truly our own. And it reinforces the idea
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