
Simple and Usable Web, Mobile, and Interaction Design

• Identify the users’ goals and set them in order of priority.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Part 8. Before we go
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Instead, we try to reverse engineer the ideas—to figure out what problem the customer was having and to think about whether or not it’s something we should try to solve in our software.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Pepto Bismol just have a multi select the calendar dates we want something to copy to
A good user story is brief, concrete, credible, and uses relevant detail.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Chunking is used throughout user interface design.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Finally, test your insights.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
The three strategies so far—remove, organize, and hide—fit together neatly: remove what you don’t need, organize what you do, hide what you can.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Once you’ve researched your problem, you need to turn it into a vision. A story is a great way to describe your vision.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
So the question is never, “Why should we get rid of it?” It is always, “Why should we keep it?”