
Simple and Usable Web, Mobile, and Interaction Design

When you get the balance of tasks right, letting users focus on choosing and directing, and having the computer focus on remembering and calculating, you’ll create experiences that are simple and surprising because of the creativity users can bring to them.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Creating open experiences
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Instead, get them to divide up a fixed number of points (or Monopoly money or jelly beans) for importance and a fixed number of points for feasibility.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Delete unnecessary instructions.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Less important items should be smaller.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Repeatedly asking “so what” eventually throws up an emotional need, a rational need, and a solution.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
The trick with open interfaces is to minimize the number of “handy” gadgets for the middle ground.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Progressive disclosure
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Don’t try to fill the user’s mind with your design.