
Simple and Usable Web, Mobile, and Interaction Design

Hyperlinks within an article may seem like helpful extras, but each link says, “Why not stop what you’re doing and look at this instead?”
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
This is why I always use the open in another tab selection on a hyperlink
Testing your insights means spending more time watching people in the real world, often using prototypes or competitors’ products.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
The computer takes on the task of figuring out whether there’s any data in there that needs to be structured or acted on.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
It’s tempting to think that after a while, people graduate from one group to another. But that hardly ever happens. Even after years of using a product, people tend to stay in the same group.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
worth spending half a day fixing these drop-down menus to save a customer a few seconds? For mass-market software, it’s never just one customer: it’s thousands, sometimes millions of customers using the software repeatedly.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Cut out slow starts
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
First, hide something as completely as possible. Second, make features reveal themselves just when they’re needed.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Mainstreamers want control that is easy, reliable, and quick.