
Simple and Usable Web, Mobile, and Interaction Design

Less important items should be smaller.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
For novices, one unfamiliar word of jargon is more complex than an entire familiar sentence.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Secondly, they want to feel in control of their lives.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
It turns out there are relatively few people like this.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Staged disclosure works best when the steps in the process meet users’ expectations.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Removing clutter allowed designers to focus on solving a few important problems really well.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
When you’re looking for features to hide, settings are always a good choice. They are different from infrequently used tasks largely because tasks are focused on an external goal (such as sending a message to a friend) whereas settings are focused on using the software well (such as automatically formatting bullet lists).
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
“Your first design may seem like a solution, but it is usually just an early definition of the problem you are trying to solve.”
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Those three words became the guiding principles for every decision: “Will it make the experience simpler, stabler, faster?”