
Simple and Usable Web, Mobile, and Interaction Design

As I’ve tried to simplify other devices and experiences, I’ve found that the same four strategies keep cropping up in one form or another.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Simple user experiences don’t force the user to make these kinds of choices. It’s the responsibility of the design team to do that.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
It’s hard to get the default menus right.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Convert passive voice
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
bureaucracy and technology breed jargon.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
When you get the balance of tasks right, letting users focus on choosing and directing, and having the computer focus on remembering and calculating, you’ll create experiences that are simple and surprising because of the creativity users can bring to them.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Part 4. Remove
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
People need to feel in control.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
The trouble is that customizing can be time-consuming and cumbersome.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
So what this means is there would be a add and remove drop down the list of all controls you can put inside that space