Redaction errors reveal the economics of exclusivity | Opinion
Sony avoids F2P as its live service model takes shape | Opinion
gamesindustry.bizJilber Najem added
Player retention in gaming is everything. Despite this, publishers optimize for company profit at the cost of player value and well-being. They are able to do this due to their end-to-end ownership and control over the development, distribution, and management of games.
kx • Play to earn economies as base layer protocols for games
sari added
Gaming is a hits-driven business, where the biggest productions cost hundreds of millions of dollars and need to find a way to recoup their sizable investments. As a result, the companies behind these massive games look for as many ways as possible to mitigate risk, either by copying popular trends (like the battle royale craze of the late 2010s) o... See more
Jason Schreier • The Secret Behind the Success of ‘Baldur’s Gate 3’
Peter Hagen added
Live service, subscriptions and F2P: A new reality for console gaming
gamesindustry.bizJilber Najem added
Jilber Najem added
Games have evolved beyond Hollywood-style releases to become live services that can thrive for years. These “games-as-a-service” are continually reshaped by user feedback, dramatically extending player lifetimes.
Andrew Chen • State of Play: Six Trends Revolutionizing Games | Andreessen Horowitz
sari added
Fortnite had a number of rare attributes. It was the first mainstream AAA game that could be played on any nearly major gaming device globally, including two generations of PlayStations and Xboxes, the Nintendo Switch, Mac, PC, iPhone, and Android. The title was also free, which meant players didn’t have to buy multiple copies to be able to play on... See more
Matthew Ball • Interchange Tools + Standards and the Metaverse — MatthewBall.co
Timothy Shih added