Saved by Ricardo Matos and
Reality Is Broken
Our ability to feel awe in the form of chills, goose bumps, or choking up serves as a kind of emotional radar for detecting meaningful activity.
Jane McGonigal • Reality Is Broken
They create epic contexts for action: collective stories that help us connect our individual gameplay to a much bigger mission.
Jane McGonigal • Reality Is Broken
“If you cannot measure it, you cannot improve it.” We need real-time data to understand our performance: are we getting better or worse? And we can use quantitative benchmarks—specific, numerical goals we want to achieve—to focus our efforts and motivate us to try harder.
Jane McGonigal • Reality Is Broken
But . . . [perhaps] it was the other way around: the extensive, coordinated effort to build the monoliths literally laid the groundwork for the development of complex societies.25
Jane McGonigal • Reality Is Broken
“it takes active meditations and gestures.”24
Jane McGonigal • Reality Is Broken
we’re increasing our ability to rise to the occasion, to inspire awe, and to take part in something bigger than ourselves.
Jane McGonigal • Reality Is Broken
nothing as engaging as this state of working at the very limits of your ability—or what both game designers and psychologists call “flow”.4 When you are in a state of flow, you want to stay there: both quitting and winning are equally unsatisfying outcomes.
Jane McGonigal • Reality Is Broken
We do autotelic work because it engages us completely, and because intense engagement is the most pleasurable, satisfying, and meaningful emotional state we can experience.