prototype or perish: why prd’s are dead & speed is god
signull.substack.com
prototype or perish: why prd’s are dead & speed is god
Niklaus Wirth, “A Brief History of Software Engineering,” IEEE Annals of the History of Computing 30, no. 3 (July–September 2008): 34.
If we can prototype and test ideas with users, customers, engineers, and business stakeholders in hours and days—rather than in weeks and months—it changes the dynamics, and most important, the results.
“just ship it” culture, where the minimum viable product (MVP) takes the place of user research.