
Optimise for FUN

Before we talk about "useless" projects, let’s take a moment to look at a "useful" one. In a typical project, a designer’s creative potential often sits buried, like a dormant hydrogen atom, as compromises and decisions by committee guide the client/creative relationship. Many of the ideas that ignite excitement in the designer are worn down by the... See more
Marc Posch • Useless Projects: Catalyst for Creative Ideas
Programs should be written for people to read, and only incidentally for machines to execute.
Paul Graham • Hackers & Painters: Big Ideas from the Computer Age
I optimize for joy.
Maria Tangarova • How to Make Users Go ‘Whoa’
In the design of lives, as in the design of most other things, you get better results if you use flexible media.
Paul Graham • How to Do What You Love
Play seems childish and even transgressive to most, and so they miss a major life trick. To be playful is to live true to who you are as a human.
Play is how we express our acceptance of uncertainty.
Life is uncertain. Play aligns our actions with this lack of knowing.
Play is how we express our acceptance of uncertainty.
Life is uncertain. Play aligns our actions with this lack of knowing.
Eight ways to explore your dark side (and tap into insane energy)
In a world where we can outsource productivity to technology, the people who reap the biggest rewards aren’t those who work the fastest.
They’re the people who make things that are wonderful, original, weird, emotionally resonant, and authentic. As our feeds become flooded with instant, AI-generated content, the most dangerous thing you can do is pl... See more
They’re the people who make things that are wonderful, original, weird, emotionally resonant, and authentic. As our feeds become flooded with instant, AI-generated content, the most dangerous thing you can do is pl... See more