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HQ Trivia proved 3 things about game shows:
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It can be live, not prerecorded
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Being able to play video games on the go on your phone has driven enormous growth for the video game industry
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It can focus on the audience, not the contestant
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It can be interactive, not passive
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“On an hourly basis, video games are still monetizing at fractions of what even standard television is on an hourly basis which makes very little sense when you compare the degree of immersion and focus and distractibility of the audience”
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Broadcast television gave anyone the ability to watch TV. Since anyone could watch, the business model became advertising. With advertising, you want to maximize the number of eyeballs you can get which lead to lowest common denominator content or broadcast TV
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From 2007, the gaming industry, excluding China, has doubled and 80% of that growth has been in mobile
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“There are more apps than ever before..the cost of installation or awareness that has saturated and escalated so much that you can make something superb and very few people know about it.”
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“The fact that Netflix has that reach, means they can actually produce hits and franchises at a greater degree on an equivalent quality of other services. That advantage is enormous in a content business.”