
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

On the basis of an extensive data set combined with detailed case studies, I show that rather than relying solely on creative merit, critical and commercial success in video games is more often than not the result of formulating an innovative business strategy. Set against a background of the broader structural shift from a product-based business t
... See moreJoost van Dreunen • One Up: Creativity, Competition, and the Global Business of Video Games
Now, what happens when you give millions of passionate gamers like this an opportunity to become actual digital homesteaders in a gaming world? A world where they can not only own scarce assets like virtual real estate, tradeable in-game loot, etc… but they’re also shareholders and beneficiaries in the success of the entire digital world itself?
Chris Rempel • Part 2: creating the new frontier – Chris Rempel's Blog
Cult of the Dead Cow: How the Original Hacking Supergroup Might Just Save the World
amazon.com

