Life in the Ludic Century - Outland
outland.art
Saved by Ricardo Matos
Life in the Ludic Century - Outland
Saved by Ricardo Matos
The tone was generally utopian, because back then gamification seemed to be mostly a force for good. In 2007, for instance, the online word quiz FreeRice gamified famine relief: for every correct answer, 10 grains of rice were given to the UN World Food Programme. Within six months it had already given away over 20 billion grains of rice. Meanwhile
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