Saved by Bianca Aguilar
Level Up
The ways that most students are learning and creating are no longer serving them. They find more value in virtual spaces than schools because they are better at empowering people in pursuing their interests, which can be seen in the rise of young creators. However, these spaces are still systematically designed against students; they can end up bei... See more
Reboot • Level Up
By cultivating human creativity and collaboration, this Game can be considered as a digital creative tool. In order to bring out learners’ highest potential, it must be designed intentionally. Many technological, social, and economic challenges also need to be addressed so that anyone and everyone can play this Game.