Play-to-Earn can onboard new users looking to earn a living and keep them engaged in ways that look more like long-term employment than the latest gaming fad. Turning Axie Infinity into a platform, and one owned and governed by users at that, can create stickiness via network effects and high switching costs, as platforms are wont to do. The Metave... See more
One of crypto’s biggest challenges to date has been figuring out mass adoption and use cases that keep people coming back. If Axie is able to amass the largest user base in crypto, help them earn a living, and keep them happy and engaged, they can turn that firehose on any product they choose. That’s why they’re vertically integrating now -- they h... See more
Over the past 24 hours, 7 days, and 30 days, Axie Infinity has done more volume than any other NFT Marketplace, including open ones like OpenSea, Foundation, and Rarible, and asset-specific ones like CryptoPunks, NBA TopShot, and SoRare.
The roughly 5% that the Axie protocol takes goes into the Community Treasury, which currently stands at 46k ETH or $95 million, and the Treasury is controlled by token holders, including but not limited to the developers, Sky Mavis, who hold about ~20% of the nation’s governance token, AXS.
Roblox, and games/worlds like Minecraft are a huge step forward. Instead of just paying money to game developers, users can actually make money by developing for the ecosystem. It does, however, fall just short of the Bill Gates Line for a platform -- something is a platform if everything built on top of the platform makes more than the platform it... See more
The community needs to be small first to work when it gets really big. That’s what makes Axie hard to copy -- if you build a competitor now, you’re going to attract the kind of people who want to find the next Axie, not the kind of people who are actually interested in moving gaming forward.
A typical game would spend millions of dollars on marketing and keep the majority of profits to itself; Axie spends nothing on marketing, but lets players keep most of the value created. That should lead to a stickier game and more opportunities for expansion.