How the Checklist Conquered the Open World, From Morrowind to Skyrim
Edwin Evans-Thirlwellrockpapershotgun.comSaved by Simon Joliveau Breney
How the Checklist Conquered the Open World, From Morrowind to Skyrim
Saved by Simon Joliveau Breney
I used to love open worlds for, in a nutshell, being virtual environments vast enough to get thoroughly lost in with no guarantee of what I'd find. They were enveloping mysteries, tantalising horizons. Nowadays, however, I regard open worlds as chores, because they are designed so insistently, even desperately, around recurring activities and rewar
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