
How Communities Die

creators generate cultural capital (i.e cool), fans generate social capital (network of relationships), and mops generate liquid capital (i.e money that subsidizes the scene). But too many mops causes problems, mainly because they free-ride off the geeks and offer little to the community. David Chapman explains:
“However, as mop numbers grow, they b... See more
Erik Torenberg • How Communities Die
I think that cycle sometimes happens, but I think it’s more common for a community not to be ruined by sociopaths, but rather too many mops, whose mere presence taints the community and the brand for everyone else.