
Saved by Ricardo Matos and
Games: Agency As Art (Thinking Art)
Saved by Ricardo Matos and
Such a player would have to maintain a perpetually anxious secondary consciousness, worrying not only about losing, but also about winning.
Games can offer us a clarifying balm against the vast, complicated, ever-shifting social world of pluralistic values, and an existential balm against our internal sense that our values are slippery and unclear. In games, values are clear, well-delineated, and typically uniform among all agents. But this also creates a significant moral danger—not j
... See moreGames are temporary structures of practical reasoning.
When games work, they can sometimes present us with the world as we wish it could be.
We do not fit this world comfortably. The obstacles in our path are often intractable, exhausting, or miserable. Games can be an existential balm for our practical unease with the world. In games, the problems can be right-sized for our capacities; our in-game selves can be right-sized for the problems; and the arrangement of self and world can mak
... See moreGames turn out to be a way of writing down forms of agency, of inscribing them in an artifact.
Such a player would have to maintain a perpetually anxious secondary consciousness, worrying not only about losing, but also about winning.
A game tells us to take up a particular goal. It designates abilities for us to use in pursuing that goal. It packages all that up with a set of obstacles, crafted to fit those goals and abilities. A game uses all these elements to sculpt a form of activity. And when we play games, we take on an alternate form of agency. We take on new goals and ac
... See moreThe recalcitrant world and our inflexible values generate certain obstacles. These are not the obstacles we wanted to struggle against, but they are the ones we must overcome in order to get what we want. So we must try to sculpt ourselves and our abilities to fit the needs of the world.