Game design and strategy (Bongo part 3)



Revisiting @G_S_Bhogal’s superb Why Everything is a Game
His guide for good games—choose:
1. long term games over short-term
2. hard games over easy
3. positive-sum games over zero-sum
4. Atelic games over telic (to enjoy > to win... See more

Consider your own product. Is it fun, even without a goal? Does it indulge moments of playful exploration? Does it create moments of pleasant surprise? If so, congratulations because then you have a toy and you're on the way to building a great game.