Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
Q: How integral was the lore? A: One of the cool things we talked about was how storytelling pulls you in in a more focused way than a set of instructions would. I think this world-building aspect helps you reframe things. You almost end up acting like a kid again: You have no restraints, you have this freedom, and you’re operating in this new worl... See more
Friends with Benefits (FWB) • Inside the Internet's First 77-Artist "Headless Band"
Keely Adler added
The world will include many things, but it needs one in particular: purpose. Inside the world, it needs to be really obvious what our goals are, and why we want our push our system into a new state. You fill your world with familiar storylines and tension and characters, highlighted or re-framed compared to the real world, that give everyone a real... See more
Alex Danco • World Building
The more complex or valuable is whatever you’re trying to sell, the more important it is for you to build a world around that idea, where other people can walk in, explore, and hang out – without you having to be there with them the whole time. You need to build a world so rich and captivating that others will want to spend time in it, even if you’... See more
Alex Danco • World Building
The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of games is that you can get sucked into this experience of just craving and wanting to be in a clear, crisp and gentle universe where you know exactly what to do and exactly how well it’s measured.
New York Times • A Philosophy of Games That Is Really a Philosophy of Life
Leo Guinan and added
I see us as always having two distinct options: you either 1) consider all possible games and then use your won influence wisely, or 2) design a custom game for you alone to play that shamelessly follows the nose of your satisfaction. Don’t try to play both at the same time or you’re bound to feel frustrated by failing to achieve influence or satis... See more
Erikc Perez-Perez and added