Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
Mason Andrew Hamberlinclereviewofbooks.com
Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
A game tells us to take up a particular goal. It designates abilities for us to use in pursuing that goal. It packages all that up with a set of obstacles, crafted to fit those goals and abilities. A game uses all these elements to sculpt a form of activity. And when we play games, we take on an alternate form of agency. We take on new goals and ac
... See moreWe do not fit this world comfortably. The obstacles in our path are often intractable, exhausting, or miserable. Games can be an existential balm for our practical unease with the world. In games, the problems can be right-sized for our capacities; our in-game selves can be right-sized for the problems; and the arrangement of self and world can mak
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