Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
Mason Andrew Hamberlinclereviewofbooks.com
Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
But the games of instantly rewarded destruction, in which the characters and action are ready-made “action figures” and the only goal is “winning,” are designed to be addictive, and therefore may be hard to outgrow or replace. Compelled into an endless, meaningless feedback loop, the imagination is starved and sterilized.
Often, the “expression” that takes place in a game does little to achieve the goals of the game.
In major publications, personal Substack newsletters, and, of course, on X, everyone has offered their own diagnoses; “young men aren’t reading, so how can they be expected to write?”; “the publishing industry is disproportionately women-dominated”; “Andrew Tate says books are ‘for losers who are afraid to learn from life.’” I find the writer Andre
... See moreOn the surface, it seemed like the reactionary complaint of a Luddite. But sometimes the reactionaries are right. It’s wholly possible that the nature of electronic gaming has instilled an expectation of success in young people that makes physical sports less desirable. There’s also the possibility that video games are more inclusive, that they giv
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