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What Is Esports? (And What It Means for Business)
This explosion in eSports contains hints about the future of content, communities and commerce.
Edward Rooster • eSports, Communities & Storytelling
Gaming as a talent and audience opportunity: Collaborations with gaming influencers and streamers, Investments in esports leagues and brands, Label imprints and management arms focused on gaming and esports,
Cherie Hu • 15 ways to incorporate gaming into your music strategy
Size and scope: The gaming market is estimated to be around $159.3 billion with 2.7 billion global gamers in 2020, with expectations of a $200 billion market by 2023 (8.3% CAGR). In esports, the 495 million fan base is expected to grow to 644 million by 2023 (9.17% CAGR), and revenues are expected to grow to around $3 billion by 2021 after... See more
